Co-Curricular Activities (CCA)
Date: 2022.10.10 ~ Now
Main activities: I joined the research project of Dr. Kim and Dr. Li and the main topic of this activity is AI. We conducted 7 offline and online discussion sessions, collected and processed more than 100 data, and interviewed more than 10 students. The project is currently ongoing.
Reflective thinking:
Through CCA, I have learned the following contents related to digital course design:
1. Personal Learning (Peng et al., 2019): Personal Learning is a point I want to emphasize first because I believe that the most important part of education must be the student. This theory emphasizes not only that teachers should bring appropriate educational materials and take suitable teaching methods to students, but also that students should have self-directed learning. So curriculum design or digital equipment can come in handy. Design content for students that suits their learning style and knowledge needs, using AI, VR, and metaverse comes to meet a variety of different needs. In addition, students' enthusiasm for learning can be driven by various curriculum settings. For example, maybe the future learning management system with AI can select the learning content completely suitable for students according to their emotions, learning ability, and preferences so that students' learning will be easier and customized.
2. AI: Firstly, the attitude towards the use of AI design in the curriculum. I think we can hold a positive attitude, but we can't put all our hopes on artificial intelligence. On the one hand, AI has been gradually integrated into the learning system, especially in developed countries. In South Korea, a lot of students in primary school have an AI robot of their own. And AI has already played a certain auxiliary role in the learning system (Steinbauer et al., 2021). On the other hand, if AI is added to the digital curriculum, it may face the obvious problem that student privacy cannot be guaranteed and what AI will teach students cannot be guaranteed. Secondly, I think the most useful aspect to integrate AI into the curriculum is the work of supporting teachers. In class, AI can help teachers give answers to students' personal questions without disturbing the learning progress. After class, AI can also help teachers monitor students' progress and remind students to complete homework. In this way, teachers can be freed from a lot of simple and boring work, and students can get personal attention and tips.
Badge Design
Date: 2022.11.11
Main Activities: After learning Alternative Models of Curriculum and Accreditation, Dr. Li asked each student to come up with an idea about "the badge you most want to get". Because I want to be the student who has the most knowledge, and I think by constantly reviewing can I get more knowledge. Just as an old Chinese saying goes, "the meaning of a book comes out after it has been read a hundred times", I designed the Knowledge Eater badge.
Reflective Journal:
A digital badge is a digital technology, presented in the form of an image, that certifies the knowledge and skills that a student has acquired through study. It is found that digital badges can be introduced into higher education to promote students' learning process, encourage students to strengthen their learning input and output, and improve their academic performance (Cheng et al., 2020). Therefore, the digital badge should be applied to the course, which can be used as proof or an award to students after they complete a certain goal. However, it should be noted that the design of the digital badge must meet the course objectives and requirements, and its design standards must be clear and have quantifiable indicators, to better achieve the reward effect.
In the process of designing the icon of this badge, I noticed two aspects: the first is to meet the requirements of the design because the design of every product needs to follow certain standards. The second is the need to express the connection between the design and the goals that the students are required to achieve. For example, my badge design is the person who completes the knowledge test with the highest score every month. It has a piece of cheese on it because the pronunciation of cheese in Chinese is the same as that of knowledge (our classmates are all Chinese). It also drew a book, which represents constant reading and learning.
Immersive Learning Design
Date: 2022.11.22
Main Activities: In this lecture, we went to the XJTLU XR center, and I experienced Augmented Reality (AR), Virtual Reality (VR), and Extended Reality (XR) devices respectively.
Reflective Journal:
I think the biggest challenge with XR technology is that existing technologies are difficult to access and use. First of all, not all students have the opportunity to use these technologies, because the price of these technologies is too high for students or schools in rural areas or towns. Moreover, the physical discomfort of these technologies is hard to deal with. For example, after using this device for more than two hours, I still feel dizzy. Therefore, to apply these techniques to teaching, we must solve these basic problems. At the same time, XR technology presents many opportunities. One of the most prominent is immersion. For example, when our classmates play the equipment game, they are scared by the content of the game. Therefore, the immersion of these devices can be utilized to enable students to stand in the author's position and experience the author's feelings. Finally, from this experience, I am also thinking about whether the application of these technologies in learning can enable students to master the application of technologies faster without any operational difficulties. Since I've never used this device, I need constant guidance from the staff. At the same time, I also found that our classmates had used such equipment before, and their experience would be much better than mine. Therefore, I think it is important for students to use the equipment without any difficulty.
Conference: Online-onsite Blended Teaching Innovation Project
Date: 2022.12.7
Main activities: The meeting consisted of the dean and four module leaders sharing their teaching experiences of the semester on the topic of blended teaching
Reflective Journal:
After this conference, I have the following thoughts on curriculum design and blended teaching. Firstly, I think the quality of a curriculum has nothing to do with how much technology is used. Whether it's LMO or Miro or something like that, they're going to help education. But if they can't be used properly, it will increase the burden of teaching. As Dr. Li also mentioned in her sharing, her course uses a lot of technologies, but this course is not replicable, because not all courses need to use these technologies. During the meeting, it was also clear that not all teachers will necessarily use digital education technology in their courses, but their courses are also excellent. The second achievement is to understand what kind of role a teacher should play in blended teaching. In the teachers' sharing, all point to the "guiding" role. In a student-centered environment, teaching should lay more emphasis on the cultivation of students' self-directed learning abilities. Just like in this module, students work in groups to discuss problems, design their escape rooms, and exchange experiences. In this process, the teacher may not even be present, and the students can already complete the learning task independently. Finally, I have some ideas about some sharings from a teacher. She thinks that in the process of online learning, teachers need to remind students and timely confirm whether students have completed their homework. To this point, I think we can combine some AI into the learning management system to do these time-consuming and tedious things. In this way, teachers can have more time to complete the research on teaching content and teaching methods, as well as timely feedback on the valuable questions raised by students.
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