Learning Goals Statement
(1) Knowledge mastery: master relevant knowledge of pedagogy and sociology and further explore more knowledge in the cross-field of digitalization and education.
(2) Knowledge application: can skillfully integrate common digital technology devices into course design and even carry out some innovative combinations. Able to critically evaluate different kinds of curricula and propose effective solutions to their shortcomings.
(3) Comprehensive quality: able to participate in more curriculum design and evaluation activities. Clear the main research direction and keep growing in academic research.
Become a college teacher and cultivate more students who can solve the black box between technology and education. And from an academic perspective to study how to use technology to promote the development of education.
(1) Master the course design methods taught in 14 lectures,6 tutorials, and 7 labs.
(2) In addition, I can interact with classmates and teachers through course exercises to cultivate my critical thinking and apply it in course reflection.
(3) In the escape room design, it is possible to choose the right H5P form and the right theory to help classmates master the knowledge.
(4) After a semester of study, I can reasonably design a digital activity, combined with effective digital tools.