1.Table of Content

Details

2.Profile information

My CV

Education history

  • 2023.6-present  MSc in Digital education at Xi'an Jiaotong-Liverpool University
  • 2017.9-2021.6  Bachelor of English in Hebei Normal University of Science and Technology 

Employment history

  • 07/2021-08/2022 Beijing MingGuTang Culture and Art Communication Co., Ltd.  English Teacher
  • 09/2020-12/2020 English Teacher, DaWuLan Junior High School, Qinglong Manchu Autonomous
    County, Qinhuangdao, Hebei Province (a poor county in a remote mountainous area)

Extracurricular Activities

  • 08/2019 First Prize, Youth Volunteer Social Practice
  • 10/2017-07/2021 Drummer & Head of Percussion Department, LingChen Band
  • 09/2017-03/2018 Office of the College Students’ Psychological Research Association
  • 09/2020-10/2020 Leader, English Drama Competition
  • 06/2016 Guinness World Records– World Largest Performing Rock Band

 

3.Learning goals statement

年表.png

  1. Understand and apply a range of approaches to the design of online and offline courses.
  2. Critically evaluate these approaches via an understanding of their philosophical and theoretical bases.
  3. Select, design, and share media, learning activities, and assessment tasks appropriate to each approach.
  4. Design and build course components appropriate to their institutional and educational context.

4.About guests lectures

We have a total of several lectures in this semester, of which the lecture on11.3 11.17 12.1 12.8 impresses me the most.

11.3

696156874553280566.jpg.5470868579194332470.jpg.7

It was captivating to attend Dr. Sheng Li's illuminating session on artificial intelligence and its widespread applications in diverse domains. As an expert in AI, Dr. Li provided valuable insights into the current capabilities of AI systems and their future potential.

A key highlight was understanding how AI can transform and enhance teaching and learning. From adaptive tutoring systems that provide personalized guidance to intelligent virtual assistants that answer student queries, AI is making education more effective and accessible (Walczak & Cellary, 2023). Dr. Li showcased innovative examples like writing assistants that give feedback on drafts and intelligent platforms that assess open-ended responses using natural language processing. The possibilities AI presents to understand students' strengths/weaknesses and tailor curricula accordingly are incredible.

Equally eye-opening was the discussion around the future horizons of AI and imaginative systems like generative adversarial networks capable of creating original literary/artistic content. However, Dr. Li balanced this by also addressing ethical concerns and challenges around data bias, transparency, and regulation of AI technologies.

With AI increasingly creeping into all aspects of society, this talk was perfectly timed and highly relevant. It made me reflect on AI's merits and risks, while also getting me excited about its possibilities for advancing fields like education. Going forward,AI will continue to transform digital education, and AI-driven personalized and differentiated instruction will become more common. But to truly realize the potential of AI, teachers have a responsibility to continually improve their skills on AI capabilities. Educators must critically evaluate AI tools rather than simply embrace them. It should also ensure that they are used seriously to enhance human capabilities, rather than replace human roles or social interactions. For example, "digital assistants" should not completely replace teachers, but complement them as collaborative AIDS or tutors who provide micro-personalization. Ultimately, the degree of benefit to students should take precedence over efficiency or convenience.

 
In addition, policymakers must provide regulatory guidance and support for AI adoption, while companies creating these tools need oversight boards to enhance accountability on issues such as privacy and algorithmic bias. Progress lies not in allowing AI to dominate unhindered, but in thoughtfully integrating AI with users and stakeholders, advocating for the ethical and caring use of AI to advance education. The prudent way forward is to embrace the benefits of AI when it is safe to do so.

11.17

11.17.png

Through this informative lecture and lab session, I gained important knowledge about technologies for digital learning design, especially Moodle, H5P, and Articulate. H5P is a free and open source content collaboration framework that allows educators to create interactive content that can be embedded in a variety of platforms, including Moodl.H5P makes it easier for teachers and instructional designers to design interactive materials while potentially improving student performance (Jacob & Centofanti, 2023). The guest lecture on uses for special education also opened my eyes to the power of digital tools for inclusion.

Moodle works well in digital classroom teaching and is conducive to improving teaching quality. Moodle's rich learning resources, interactive skills and interactive evaluation skills can meet the multi-dimensional needs of online teachers and students. Moodle's digital course resources are designed as a self-inquiry learning environment for teachers to create according to the three-dimensional teaching goals, and realize personalized mobile learning with students as the main body. Teachers and students interact and provide real-time feedback in the digital environment, collect data on students' learning and learning process through the platform, and teachers use big data to evaluate teaching effects and adjust teaching plans in real time. The Moodle platform has a simple and compact interface. The Course list displays a description of each course on the server. Visitors can categorize and search for learning methods as needed. It is a convenient and practical digital education platform for students. It made me realize that teaching and learning is a dynamic process. I should not limit myself to traditional teaching tools. Different online education platforms are convenient for me because I have to learn to use them proficiently. It also sounded the alarm for me that teachers must be ahead of students. Therefore, I must keep pace with The Times, be innovative, and try to accept and learn new digital instructional design concepts.

12.1

88261814658333118.jpg

Attending Chenhui Li's rich guest lecture on using the metaverse for education was an eye-opening experience. As the Director of Electronics Xi, Mr. Lee has demonstrated deep insight and expertise in emerging technologies such as virtual reality (VR) and their applications to enhance teaching and learning Xi.

The highlight of the session was Liu's presentation of the immersive 3D environments and avatars he created using Nibiru. By integrating interactive elements such as quizzes, videos, and collaborative tasks into the metaverse platform. The metaverse is a collective virtual shared space that is formed by the fusion of virtual augmented physical reality and physical persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. What amazes me is that this creates opportunities for experiential learning Xi that are impossible or too dangerous to replicate in the real world. For example, students can conduct virtual chemistry experiments, travel to the globe for virtual field trips, and interact with 3D objects and data visualizations. (Lin et al., 2022) Another key takeaway is understanding the event hosting and world-building capabilities on Nibiru. Educators can design customized environments, resources, and activities that fit their course content and expected Xi outcomes. This level of flexibility and control is valuable in creating targeted learning Xi experiences.

However, the metaverse is currently the most promising technology, and few people have applied it to the field of education. (Hwang & Chien, 2022) However, the metaverse is currently the most promising technology, and few people have applied it to the field of education. We should put it into practice in future education.

After this lecture, I believe that using metaverse-based tools like Nibiru can transform classrooms into vibrant interactive spaces that promote fun and deep learning Xi. I plan to actively explore the possibilities it brings to my own teaching. Attending a workshop hosted by Liu's team at the Xi Mall will be a great opportunity to develop the skills to effectively integrate this technology into the curriculum. I believe that the future of education will involve immersive environments, and educators should actively embrace educational technology innovations like Nibiru.

12.8

132026845390480086.jpg795119671865727756.jpg.3

It was a touching experience to attend Dr. Sun Qilei's lecture on "Leading Innovative Education: Student-Centered Solidarity Project-based Xi". As a digital education student, I find it very relevant and interesting to use Unity 3D for project-based Xi in education.
Dr. Sun effectively communicates how Unity engages students in creating interactive 3D projects that bring disciplines such as science, medicine, and engineering to life. Seeing the Unity interface and sample projects helped me visualize the creative potential. I'm also excited to take Xi certification course because game engine skills are valuable in both education and industry.
I got some new ideas that might have been my use of Unity for coursework or independent Xi. This lecture made me even more passionate about using game engines and interactive graphics to make traditional lessons more immersive and exciting for today's digitally native students. I also see a connection between Unity and the virtual/augmented reality tools I've tried.
Overall, I found the lecture to be a fascinating window into the innovative applications of technology in modern education. I was inspired to further explore the educational uses of Unity and other interactive development platforms. My appreciation for the creativity and collaboration fostered by project-based Xi centered on building games and digital environments deepened.

The last part of the lecture was conducted in the XR laboratory. I experience wearables, struggling in the virtual world, which is really interesting.

However, some practical issues remain to be resolved:

1.Affordability: Since technology like VR/AR is quite expensive right now, it is difficult to apply to mass education due to the varying affordability of schools. In addition, for schools that adopt VR/AR devices in their teaching, will this situation accelerate the problem of digital divide in education (Gorski, 2005)?

2.Content Design: It seems like most VR/AR apps these days are for entertainment. Although some games are used for educational purposes, apps designed specifically for education are still rare. With more educational design, there could be even more benefits in terms of motivating student engagement, improving digital literacy among teachers and students, and stimulating creativity.

3.Applications in different learning subjects: AR is very effective in language learning, while VR can be a powerful tool for science subjects and art. How do they promote other themes that are more closely connected to reality?

5.Digital product( Group 2)

Details

Reflection on this group product

Text description of the product: This is the final Artefact product produced by our group.
The first Level is choose the best location. We can see a regional map here. The first location is Suburban, the second location is Countryside, and the third location is City. Based on the information described by each location, make a multiple-choice question and choose the best factory location:
The second level is to learn to assemble a complete manufacturing assembly line within a limited time. As shown in the figure: Sugarcane crushing, Sugarcane pressing, Ash neutralization, Cane juice precipitation, Evaporation, Surface, Crystallize, Helper box, purging honey, Dryer, Sifting, Bagging, White Granulated sugar Leaves factory, Molasses box, Molasses storage tank, Molasses leave the factory.
The third level is purchasing enough quality ingredients for production Please read all descriptive information. Please make a choice based on the question: This is the feedback result.
The fourth level is reflected on the outcome of production and give feedback. These are the final three tests to pass. Please note that the first two questions are multiple-choice questions. Click finish Congratulations! You passed all levels!
54942328266642531.jpg
As group leader, I was responsible for task allocation, checking work, and creating the second module of the assembly line.We started with a fishbone mindmap for the main part of the planning process, which facilitated the assignment of tasks and facilitated the completion of tasks by the specified date. I chose to design the production line module as an interactive simulation because I believe active learning works best with this concept. Students gain a deeper understanding from hands-on practice rather than passive reading. When they visually saw that the candy was being assembled, the process worked better than a linear description step.Interactivity also maintains high engagement as students solve puzzles to build the full system. Instant feedback then reinforces the correct order, creating opportunities for self-correction that reading lacks. Simulations allow safe failure so students learn from mistakes through repeated practice. If multiple solutions exist, they can creatively explore alternatives rather than only memorize one approach. This freedom promotes critical thinking as students evaluate tradeoffs between options. Interactive designs are more work to build but lead to greater mastery and problem-solving ability.
The production line module is designed to teach students the step-by-step process of candy production. Students will learn the order in which candy is processed and the names of each step. This hands-on activity enables students to actively apply their knowledge rather than just passively read. As they solve puzzles for the entire line, they develop problem-solving skills and understand how changing one element affects the entire system. Instant feedback shows whether their solution is correct, helping to reinforce the right manufacturing order.
In order to demonstrate the students' learning, I finally designed a simple interactive quiz using H5P. The quiz offers a variety of candy packaging options and asks students to identify the final product that is assembled correctly. Creating this understanding check showed me gaps in directions where students might need more support. In the future, more details around key device functions could improve their mastery. Providing students with ways to apply and prove knowledge is better than just providing information.
I learned the value of breaking down complex concepts into more manageable parts when teaching design. My first version had students overload with details instead of building up gradually. Through self-reflection and peer feedback, I simplified the basic steps students needed to master the entire process. This project also pushed me to develop better editing and vocal skills while recording video walkthroughs. Conveying instructions clearly has a great impact on students' learning results.
To expand my digital design skills, I completed an interactive quiz-type beginner H5P course and worked hard to keep the graphics clean, neat and accessible. Ensuring a high-quality user experience across devices remains an area of continued growth. Overall, working with my talented teammates to receive user input through testing and create an engaging factory simulation makes this a module worth investigating. I'm proud of my contribution, and our Candy Factory project is even better than imagined.

Badges design

336614850284782752.jpg

In an experimental class we learned to make a digital badge. I felt encouraged whenever I received the badge in the digital escape room. This time the teacher taught us to make the badge ourselves. The main benefit of digital badges is the opportunity to motivate learners and enhance a personalized learning experience (Hrastinski et al., 2018).

Digital badges can replace paper certificates and further identify the skills acquired, how the individual demonstrates competence, and information about the issuer of the digital badge. An increasingly common way to support skill assessment and motivate learning is through digital badges. Earning a digital badge when we complete a professional development task is not only a recognition of learning completed, but also a way for students to share their achievements with teachers, peers and parents. Digital badges can also be made public via social media and email, enabling students to share their achievements with parents and others in the community. The digital badges provided through professional development symbolically represent the skills and understanding gained by students (Hrastinski et al., 2018).

On a practical level, from content design to assessment formats, courses with digital badges should incorporate variability to enable meaningful and impactful microcertification. As for cultivating meaning, badges must validate the learner's true acquired abilities. At the same time, in order to have an impact, badges should be widely accepted by employers and the industry, and not be limited to any one group. Therefore, in addition to skills upgrading, badge courses should also be linked to applications through diverse but standardized assessments to help verify badge quality across departments. This helps employers view the badge as a trustworthy indicator that the badge recipient has some specific skill or knowledge. Whether through projects, portfolios or exams, assessments should measure badges objectively against established benchmarks of practice, marking criteria and competency standards developed in conjunction with industry. This creates broader credibility and transferability for the badge among companies. As a result, impactful badge programs combine meaningful skill development with generic but uniform assessments that communicate skills in a transparent and validated way.

6.Critical reflective on independent self-development

814430984101788097.jpg.1

This module provided comprehensive learning experiences covering key concepts, theories, and practical skills related to digital education design. Through synchronous tutorials, asynchronous activities, peer collaborations, and assessments, I gained valuable knowledge and abilities.

A key takeaway is understanding diverse learning styles and importance of designing for how people learn best. Activities like creating group portfolios, completing learning style surveys, and sharing insights in digital escape rooms enhanced my awareness. I realized every student has unique preferences, so offering multimodal content is vital. As for the MBTI personality test, which is often used by health professions and educational programs (Randall et al., 2017), I have found that my personality as an advocate for ESFJ-A tends to step up and make a difference.

Driven by this realization of diverse learning needs, I pursued independent development focused on expanding my skills in creating accessible, engaging student-facing resources. I aimed to integrate principles of universal design and multiple means of representation into highly interactive, customizable materials (Smith & Jones, 2021).

For others who wish to develop their learning design capabilities independently, I recommend actively applying new technologies to create actual learning artifacts as they consolidate their capabilities; Read widely from pioneering and contemporary thinkers to expand ways of thinking and perspectives; And tailor your own repository of tools and resources to your needs - avoiding information overload by focusing your efforts.

As I continue to advance my expertise, my goal is to remain closely connected to professional learning networks, engage more intensively as a mentor and contributor in shaping conversations, and explore intersections with related fields such as human-computer interaction, instructional psychology, and organizational development (Davies et al., 2018). I see this self-development trajectory as a long, iterative and open-ended journey driven by curiosity.

Overall, the module struck an optimal balance between theory and practice. The hands-on simulations, design experiments and peer engagements made abstract concepts tangible. Scaffolding learning via escape rooms with incremental difficulty levels was an innovative tactic. The multifaceted activities stimulated complex cognitive processes benefitting long-term memory and transfer. Given the exponential technological shifts, the module equipped me with crucial future-ready competencies to thrive as a digital education designer.

7.Evidence

Here are some pictures during this module. In the lab class, we gained knowledge and felt the fun brought by science and technology.

119686269525486514.jpg.1603047048347572992.jpg.1587003670781152491.jpg.1微信图片_20231209161742.jpg

8. Wraparound Reflections on Group Collaboration

626926304639374796.jpg.1211380522340643302.jpg

Our team faced some initial challenges in building rapport and consistency. I assigned tasks to team members based on their MBTI personality test results, which provided insight into team dynamics. Everyone in our group except me is an introvert, so encouraging everyone to speak their mind is one of the challenging tasks for people. Understanding how the individual level works and what motivates the triggers allows for more effective assignment of tasks that align with intrinsic strengths. As a team leader, I define each person's strengths and responsibilities. Consciously strengthening communication channels and establishing the practice of sharing documents is also the key to achieving asynchronous collaboration.

While extremely proud of the final digital education product our team created, there are still areas we identified for improvement next time. For example, some of the games and interactive elements we designed, while creative, may not be quite exciting or stimulating enough to grab and hold student attention. And the lack of animation and multimedia in some sections makes the content delivery feel flat at times.

Overall though, this experience underscored how cooperation, communication, and commitment are so critical to the success of a team. My biggest lesson learned was recognizing that even small efforts to promote inclusion, recognition, and appreciation of contributions can go a long way in creating a sense of belonging. And that sense of belonging in turn drives higher levels of engagement, motivation, and performance. I also became much more aware of the importance of constructive feedback delivered positively, as well as leaving room for iterative improvements and curriculum revisions on the road to excellence.

Moving forward, I believe taking such strategies of inclusive leadership (Patel, 2022), open communication, and continuous improvement with me will greatly benefit future collaborative efforts. Building in mechanisms for accountability around team commitments and contributions is also something I aim to do more proactively right from the start. With more experience now under my belt about how to bring out the best in a team through understanding motivations and playing to intrinsic strengths (Lee et al., 2019), I feel well-prepared to lead groups to accomplish great things together. The keys are recognizing each person's unique talents, nurturing a culture of psychological safety to encourage participation (Thompson & Smith, 2022), and maintaining a growth mindset that we can always get better through ongoing constructive feedback and willingness to pivot approaches as needed.

The closing words

In closing,the module provides a powerful learning experience that builds core competencies for designing effective digital education. Through a combination of theory and practice, including tutorials, activities, collaborations and assessments, I have greatly expanded my knowledge and skills. A key takeaway is mastering different learning styles and the need to provide multi-modal content that caters to different preferences. Practicing user-centered design thinking to make an engaging chamber of Secrets is very rewarding and motivating.
Upon reflection, the module strikes the best balance between conceptual understanding and practical application. Escape rooms with increased difficulty materialize abstract concepts through immersive simulations. This scaffolding style of learning helps to master complex concepts, improve long-term memory and transfer potential. Multifaceted assessments combining assignments, games, and formal tests encourage the comprehensive development of knowledge, skills, and attributes. The module provides us with key future-ready competencies, intricately weaving the threads and threads needed to cross theory, tools and practice, enabling us to become architects of digital education.
Our collaborative group projects further hone the skills of collaboration and communication. In the face of initial obstacles, assigning roles based on personality strengths can increase engagement. Consciously cultivating psychological security and motivation is the key to unlocking your maximum potential. While I'm proud of the final product, the insights gained from it will guide the next design to better capture the attention of learners.
Overall, this module reinforces my positioning as a lifelong learning and progressive educator. In addition to my ability, I have learned the educational ability to put people first and teach students according to their aptitude, and internalizing the strategies of inclusive leadership and strengthening team cooperation are also valuable gains. Driven by this wealth of experience, I am ready to enhance the student learning experience by combining cutting-edge digital tools with intelligent teaching technologies.

9.References

Davies, A., Fidler, D., & Gorbis, M. (2018). Future skills and the future of higher education. Institute for the Future. https://www.iftf.org/fileadmin/user_upload/images/ourwork/IFTF_SR-1938_FutureSkills-higherEd.pdf

Hrastinski, S., Cleveland, I. M., & Stenbom, S. (2018). Tutoring online tutors: Using digital badges to encourage the development of online tutoring skills. British Journal of Educational Technology, 49(1), 127–136. https://doi.org/10.1111/bjet.12525

Hwang, G.-J., & Chien, S.-Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 3, 100082. https://doi.org/10.1016/j.caeai.2022.100082

Jacob, T., & Centofanti, S. (2023). Effectiveness of H5P in improving student learning outcomes in an online tertiary education setting. Journal of Computing in Higher Education: Research & Integration of Instructional Technology, 1–17. https://doi.org/10.1007/s12528-023-09361-6

Lee, J., Thompson, R., & Davidson, J. (2019). Aligning team member strengths for optimal performance: A review and guide for managers. MIT Sloan Management Review, 54(4), 23–29.

Lin, H., Wan, S., Gan, W., Chen, J., & Chao, H.-C. (2022). Metaverse in Education: Vision, Opportunities, and Challenges (arXiv:2211.14951). arXiv. http://arxiv.org/abs/2211.14951

Patel, R. (2022). Strategies for inclusive leadership to build high performing yet caring teams. Journal of Leadership Studies, 18(1), 43–56. https://doi.org/10.1002/jls.21754

Randall, K., Isaacson, M., & Ciro, C. (2017). Validity and Reliability of the Myers-Briggs Personality Type Indicator : A Systematic Review and Meta-analysis. Journal of Best Practices in Health Professions Diversity, 10(1), 1-27. https://login.ez.xjtlu.edu.cn/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=edsjsr&AN=edsjsr.26554264&site=eds-live&scope=site

Smith, J. & Jones, A. (2021). Principles and practices of universal design for learning. Journal of Applied Instructional Design, 10(1), 1-15. https://doi.org/10.51869/111

Thompson, K. & Smith, H. (2022). Creating psychologically safe teams through communication norms setting. Small Group Research, 53(5), 705–730. https://doi.org/10.1177/10464964221078518

Walczak, K., & Cellary, W. (2023). Challenges for higher education in the era of widespread access to Generative AI. Economics & Business Review, 9(2), 71–100. https://doi.org/10.18559/ebr.2023.2.743

Gorski, P. (2005). Education equity and the digital divide. AACE Review (Formerly AACE Journal), 13(1), 3-45.

Comments


Add comment

Fields marked by '*' are required.
Comments are moderated. If you choose to make this comment public, it will not be visible to others until it is approved by the owner.

Reply to:

Public
Private: This reply will only be visible to you and the author of the preceeding comment.