Maya and Zbrush

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The Building model in MAYA

The building is model in Maya to cut in edges and set clean start for feather sculpturing. The Z-Brush require for good quality starting model to apply brushes onto the model.

  • The model is build up by elements, the elements should be pre-created before modeling. such as squares that build walls. Or plane that was belong to alike polygons.
  • The modeling is more effective in two visual windows to view the symmetric and XYZ of the model.
  • The edges of objects are not only one, but multiple to shape a round-edged shape with close edges to help the system to diagnose the shape better. After the siding, in object-mode could use smooth to create loop edges for the shape, which is hard to accomplish in Z-brush.
  • With good amount of faces that MAYA had provide for the model, Z-brush is able to provide texture and doable alternation of make the model more real.

ZBrush

Z brush could alter the picture from geometric shapes into shapes that obtain owns million polys. in high dissolve, more alter can be make.

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Provided Brush List Onclass

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http://www.58zbrushxue.com/vd/387.html a WEBSITE that provide free brush to support the sculpturing