The software I used for the learning was software for creating a texture map with Adobe Substance 3D orientalist. We tested out various built-in functions of the software and applied various materials to the humanoid model provided. We studied a case related to fire extinguishers and used software to simulate different colors and materials appearing on fire extinguishers. Working on the provided blank canvas, I realized the importance of edge blending and partitioning in the previous workflow. Although the initial model provided was well prepared, we still made various adjustments using masks. We found that the basic operation of this software enables extensive color conversion and area segmentation. You also learned how to use a mask to fill in simple textures, text, or any desired effect
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