Bring your completed fire extinguisher model yesterday to Unreal Engine (UE) and experiment with a variety of lighting effects on UE. Also carried out a second case study using an Adobe Substance 3D Painter, when an attempt was made on painting parts of traditional Chinese doorplates. This time, after learning the software, I worked at a faster pace to follow the teacher's steps or there were no specific reference pictures. Therefore, we tried different colorization for the door frame and made extensive use of the embedding effect of the software. I have discovered the different effects provided by the pre-made material, resulting in color variations. I also had some difficulty in gluing materials and learned how to utilize the effect from the edges to create a moss effect on the stone base. Although I failed to follow the teacher's steps strictly, I felt that the color effect I achieved was beyond my expectation. Extensive use of the preset effect of the software during this learning process resulted in better visual results
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