ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by artists the world over.

ZBrush is the leading industry standard digital sculpting software. The latest update features two new tools never before introduced in 3D sculpting workflows. The new Proxy Pose feature provides a dynamic method for modifying the topology of models. And the new Drop 3D function allows you to increase the density of local meshes in order to maintain high-resolution details where needed. ZBrush provides you with access to diverse workflows and limitless creative possibilities.

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Base Mesh Creation
Brush providespan arsenal of tools that will help you take your models to the next level.
 
Brush System
Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.
 
Sculptural Freedom
Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.
 
Polygon Modeling
Brush's capabilities are not limited to organic sculpting: You can also use it to intuitively create low poly hard surface
models.
 
Remeshing Options
Stop thinking about the topology of a model and just start creating. ZBrush can convert your sculpt to a clean base mesh almost instantly.

Flexible Workflows
Combine multiple sculptures together, contract, expand inflate or drape any surface with gravity or populate your model with instanced geometry.
 
PolyPaint
Polypainting offers improved flexibility over the standard workflow - start working on textures even before the final low-res mesh has been created!
 
UV Master
UV Master will generate UV coordinates for your models in a single click, resulting in an optimized UV map which is understandable to the human eye.
 
SpotLight
SpotLight is a projection texturing system for preparing your source texture directly in Brush, then paint your model with it in 3D.
 
Advanced Painting & Texturing
Morph a 3D mesh into its flat UV shell to paint long continuous strokes using MorphUV or use Color to achieve consistent coloring results.
 
Rendering
BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry.
 
LightCap® System
LightCap@ is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.

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