Today we are learning to use zbrush, a powerful software with many ready-made model assets and materials that can be used directly. We start by practising with a small human model, which is divided into three parts - head, body and base - that can be worked on separately.

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Screenshot of my exercise project

As you can see on the image, I used a purple material ball for the head of the villain, a wooden material for the body, and then a few random doodles with a gold leaf paintbrush. On the right is the unfolded UV image, so you can see each part quite directly. The transparency of the background can be adjusted in the action bar on the right hand side, and it comes with its own light source, so the model's light and shadow will change with the angle, which is very convenient. I have adjusted the pose so that it looks like it is flying above the clouds.

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