This afternoon we had some extra lessons in our VR class, where the instructor taught us how to render models in UE. Create a material sphere at random, choose no lighting mode, then you can import any downloaded material, you can also add sharpening to make the material rendered out more clear. You can also add sharpening to make the texture rendering more clear. When mapping, you can get good results with the right direction. Further rendering involves mathematical calculations, which we didn't go on to learn, but I'm still very much looking forward to it and hopefully will have the opportunity to learn it in depth.
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