On Wednesday morning we opened a downloaded asset using unreal engine and our teacher showed us how to adjust shots and lighting in this software. We built a square model and then deleted a face so that we could get a space that resembled an enclosed room and could practice lighting in the corners of the enlarged square.

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We have previously downloaded three versions of UE, 5.0, 5.2 and 5.3, each with similar functionality, but with slightly different pages for specific operations.

UE's Light Chase is a great feature to use to hit the right shadows and make them correct. Adjusting the speed of light and the quality of light can give different effects.

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